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Clue Board Game
Clue (Cluedo in Europe) is a crime fiction board game originally published by Waddington Games, UK in 1948. It was devised by Anthony E. Pratt, a solicitor's clerk from Birmingham, England. It is now published by the US game and toy company Hasbro, which acquired American board game company Parker Brothers, that originally manufactured the game. The game is set in a mansion, with the board divided into different rooms. The players each represent a character who is a guest staying at this house, where the owner, Dr. Black (Mr. Boddy in the North American version), has been found murdered. Players take on the role of suspects and attempt to solve the murder. The solution to the murder requires the three components of Suspect, Weapon, and Room. Requiring at least three players, Clue starts with three cards — one Suspect, one Weapon, and one Room card — chosen at random and placed into a special envelope, where the players can't see them. These cards represent the true facts of the case. The remainder of the cards are distributed among the players. The aim of Clue is to deduce the details of the murder (referring to the cards in the envelope). This is done by announcing suggestions to other players. An example of a suggestion is, "I suggest it was Mrs. White, in the Library, with the Rope." All elements contained in the suggestion are moved into the room of the suggestion (so Mrs. White and the Rope would be moved to the Library). The other players must then disprove the suggestion, if they can. This is done in clockwise order around the board. A suggestion is disproved by showing a card containing one of the suggestion components to the player making the suggestion (for example, the Rope), as this proves that the card cannot be in the envelope. Showing the card to the suggesting player is done in secret so the other players may not see which card is being used to disprove the suggestion. Once a suggestion has been disproved, the player's turn ends and moves onto the next player. Once a player thinks he or she knows the solution, the player can make an accusation. The player checks the validity of the accusation by checking the cards in the envelope. If the player made an incorrect accusation, that player is out of the game (since the player now knows the correct solution) and the game continues with the remaining players. However, the player(s) making wrong accusation(s) must still reveal cards secretly to remaining players during the game. If the player made a correct accusation, the solution cards are shown to the other players and the game ends. If you're interested in trying your hand at Clue, here are some resources to help get you started:
Clue: the classic detective game from Parker Brothers! Well known anthropologist John Boddy met his end at his Hampshire estate, Tudor Mansion. The cause is unknown, but police are treating his death as suspicious. No evidence of a break-in was reported by police, and early indications suggest the body has been moved. Investigators are calling on you to help solve this mysterious crime. Come to Tudor Mansion and put your keen detective skills to use and search the nine rooms and secret passages for clues. Be the first to solve the mystery of who, where, and with what - and you win! Clue - DVD Edition: the usual suspects are wreaking havoc at Tudor Mansion, and Scotland Yard needs your help! Can you crack the ten challenging interactive cases, plus unlimited others in the special bonus game? The DVD brings you inside Tudor Mansion where Inspector Brown is waiting with information on events of the day. Ashe the Butler is also there, ready to share some clues of his own. Remember to stay alert! You never know what you'll find in a room or run across in a Secret Passage. Like classic Clue you'll make Suggestions, but in Clue - DVD Edition your Accusations are made secretly using the DVD. And keep that Red Reader close at hand... there are secrets in these cases and information you'll need.
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