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Risk Board Game

Risk Board Game


Risk is a commercial strategic board game produced by Parker Brothers, a division of Hasbro. It was invented in the early 1950s by the French movie director Albert Lamorisse. Risk shares many characteristics with war games, yet relative to other war games, it's simple and abstract and makes little attempt to accurately simulate military strategy.

Risk is a turn-based game for two to six players. It's played on a board depicting a stylized political map of the Earth, divided into 42 territories, which are grouped into six continents. To start, each player rolls one die. The player who rolls the highest number plays first and the sequence goes clockwise. Each player in turn places an army on a territory to claim it until all territories have been claimed; following this, the players position among their territories the armies remaining from their starting number of armies (varying depending on the number of people playing; for six, each gets 20; for five, 25; four, 30; etc.).

The game is played by allocating armies to the territories you control, and then attacking neighboring territories in order to conquer them. The outcome of battles is decided by rolling dice. The attacking player selects up to three armies from his/her territory to participate in the attack, with the caveat that at least one army must be left behind. The attacker rolls one die, usually red, for each attacking army. The defending player may select up to two armies to participate in the defense of the territory (including their last army), and rolls that number of dice, usually white or blue. The attacker's highest roll is then compared to the defender's highest roll. The player with the higher of the two is deemed successful, and the opposing player must remove one army from the territory. If both highest rolls are equal, the defender is deemed successful, and the attacker must remove one army. The process is then repeated with each player's second highest roll. If the attacker is using more dice than the defender, the remaining dice are ignored. If an attacker succeeds in removing the last defending army, they move any attacking armies into the conquered territory.

Players may reinforce their armies at the beginning of their turn. First, a player receives additional armies each turn based on the territories in their control. The player will receive one army for each three territories under their control, with a minimum of three per turn. Additional armies are given for controlling all territories in a continent or continents (see table below). Second, players collect cards, drawing one card from the deck on any turn during which they captured a territory. At the start of their turn, a player may turn in any sets of three identical cards, or any sets of one card of each of the three types, for additional armies. The number of armies awarded increases as sets of cards are turned in. At the end of each player's turn, they may move any number of armies from one (and only one) territory they control into one (and only one) neighboring territory they already occupy, again always leaving at least one army in each territory.

Risk 2210 A.D.The Game of Global Domination and Beyond: Who Will Be the New World Leader? In the year 2210, the world is at war. As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend yours wisely and you just might conquer the world--and beyond. Risk 2210 A.D. also includes everything needed to play the classic game of Risk. In the end, endurance, skill, and guts will prevail, and one leader will rule the planet. Do you have what it takes? Risk 2210 A.D. contains Earth Game Board (20" x 30") Moon Game Board 5 Sets of Army Playing Pieces 5 Sets of Commanders (Diplomat, Land, Naval, Nuclear, Space) 20 Plastic Space Stations 71 Risk Cards (Land, Water, and Lunar) 109 Command Cards 4 Devastation Markers 1 Year Marker 80 Cardboard Energy Markers Score Chart 5 Turn Order Markers 10 Dice Instructions 2 to 5 players Ages 10 to adult

Risk Godstorm Board Game: Who Will Be the New World Leader? Who will rule the Ancient Earth -- and beyond? Enter a time of myths and legends. Enter the world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness spiritual forces to strike with devastating power. Command five ancient cultures -- Greek, Celtic, Babylonian, Norse, and Egyptian -- in a continent-spanning battle that will determine whse civilization reigns supreme. Rest assured, the gods will not sid idle in this war. Risk Godstorm also includes everything needed to play the classic game of Risk. Intrigued? You can also read our series of detailed previews of Risk Godstorm. Risk 2210 A.D. contains Ancient Earth Game Board (20" x 30") Underworld Game Board 5 Ancient Armies 5 Sets of Gods 5 Pantheon Cards 66 Miracle Cards 44 Territory Cards 12 Temples 60 Faith Tokens Reference Card Epoch Marker 5 Turn Order Markers Sunken Atlantis Marker Maelstrom Marker 10 dice 1 Rulebook

Risk Game: Isn't it about time you ruled the world? In this combat classic, all you need to do is plan carefully, make decisions quickly and move boldly. The object is to conquer all 42 territories on the board, thus eliminating your opponents. You'll use dice and cards to shape the size, strength and locations of your troops on the gameboard, but it's up to you to make strategic decisions that'll keep you on the march. Lead your armies across vast continents; launch daring attacks against your enemies-- but keep any eye on your flanks. Your opponents are fighting to capture your troops and claim your territories! Includes gameboard, RISK cards, dice, and infantry tokens. For 2 to 6 players.

Risk - Star Wars Clone Wars Edition: It's now the game of galactic domination! The galaxy is in the midst of a civil war, and two factions have emerged. The Separatists, led by Count Dooku, have persuaded thousands of planets to rebel against the Republic. In order to quell this insurrection, the Republic forces have organized a clone trooper army, led by Jedi Generals. Little do the Jedi know that this war is being masterminded by a Sith Lord, Darth Sidious. You must choose a side. Can you overthrow the Republic and usher in the reign of Palpatine or will you uncover the Sith Lord's plans and restore peace to the Republic? In this special edition of Risk, you'll find that Republic and Separatist ships can be used to support your troops, The Emporer looms as the Sith prepare to envoke Order 66, and The Republic gains an advantage by capturing Separatist leaders and intercepting their plans. You may play using the special Star Wars Clone Wars rules or choose to play by the classic Risk game rules. May the force be with you! Comes with game board, 4 armies, 10 dice, 36 cardboard ships, Darth Sidious pawn, 59 faction cards, 17 turn reference cards, 9 Separatist tokens, and instruction booklet. For 2 – 4 Players, Ages 10 and Up.

Risk - Nostalgia Edition: For over 40 years the game of Risk has been the ultimate in military strategy and global domination! Now this Nostalgia edition brings back the original in all its vintage glory - with real wood armies, the classic map from the 1959 version, a Risk game history and rules with the original gameplay! So pick an army and try to conquer the world in this "historic" game.

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